11/7/2023 0 Comments Vacation simulator vr![]() ![]() Take a look and let us know what you think. Our recently published article Equal Entry Guidelines for Describing 360-Degree Video details our research based on feedback from Blind and low-vision participants. This is why audio descriptions are essential. What is happening to my left, to my right?.But, on their own, these things do not entirely address the fundamental questions so often encountered by people with visual disabilities in VR: The examples of audio cues that Oculus provides on their developer blog are things like text-to-speech scenarios, optical character recognition, and labeling elements so that they are announced when encountered.Īll of these things are important, and so is the thorough documentation Oculus has provided on good sound design and audio mixing considerations. “When possible, the application should provide clarity and direction to the user through a combination of visual, audio, and/or haptic feedback instead of relying on one form of feedback.”Īnd yet, it would be easy for a developer to read this VRC and miss the need for audio descriptions. At a high-level, one could argue that audio descriptions are covered under .3 : The Oculus guidelines address the need for audio cues and augmentation. 1.2.5 Audio Description (or prerecorded).1.2.3 Audio Description or Media Alternative.Additionally, there are existing guidelines under WCAG 2.0 that require this: Blind people rely on audio descriptions to access the information contained in multimedia like VR. The forest’s river has lots of turns, rocks for water to flow around, and even a small waterfall.We recommend updating the guidelines to include audio description. The river is powered by the same buoyancy system that makes the beach work, but with a new twist: While the ocean focuses on gentle waves, rivers need to flow! In Vacation Forest, water takes the form of a swiftly flowing river. Our system automatically figures out the best way to make things float based on their shape, volume, and other factors, blending realistic physics with those only possible in VR for the most fun. All of this happens dynamically with all of the objects in the game, including ridiculous player-created objects like giant waffles or custom shrubs. At Owlchemy Labs we’re all about physics interactions, so we put together a system that makes items bob around and provides satisfying splash and ripple effects. Discount automatically applied at checkout. ![]() Cannot be combined with other offers or discounts. This offer is valid on purchases at from 10:00AM PT - 11:59PM PT. This pack includes Job Simulator, and Vacation Simulator. Of course, having visually appealing water is great, but if it doesn’t react properly to your hands or other objects in the world, the illusion is immediately broken. Discover savings on gaming favorites from Owlchemy Labs. We had to strike the right balance of transparency, wave displacement, and textured layers of foam to create an ocean that both fits with our colorful art style while still being comfortable to stand - and splash! - in. A flat plane of water is uncomfortable to stand in and makes you feel like you’re standing through a solid object, but waves that animate too intensely can also make you feel motion sickness. We experimented with different ways of rendering water and learned a lot about how the feeling of water changes when you’re in VR.Ĭommon tricks for cartoon-style water and animation just felt… off in VR. On a beach, having water that both looks and feels good is essential to the vacationing experience. Our technical deep dive starts on Vacation Beach. Large bodies of water that the player can directly stand in are featured prominently in all three of our destinations, and each of these brought different challenges to the development team. We’re excited for Vacation Simulator to make a splash on PlayStation VR tomorrow, and today I’m going to share a bit about some of the most intricate tech in the game - water!įrom the beginning, we knew water was going to be a big part of Vacation Simulator. Greetings, PS VR fans! I’m Graeme and I’m the Tech Director and All-Hat-Wearer at Owlchemy Labs. ![]()
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